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Technology · Gaming

Godzilla Destroy All Monsters Melee returns in remaster

Godzilla: Destroy All Monsters Melee has returned in a remaster for modern formats, bringing the GameCube-era kaiju fighter back with updated monster graphics…

By matthew jonathan
November 3, 20262 min read
Godzilla Destroy All Monsters Melee returns in remaster
Godzilla Destroy All Monsters Melee returns in remaster

Pipeworks has remastered Godzilla: Destroy All Monsters Melee for modern formats, bringing the kaiju fighting game back after its original release on GameCube in 2002. The return adds updated monster graphics and the original Mechagodzilla from the 1970s, while keeping the game’s free-moving battles largely intact.

Players fight across city environments, using buildings and objects as weapons or cover. The game supports battles with up to four kaiju at once, with cargo ships, tanks and even skyscrapers available to throw at opponents. The remaster retains the original’s basic maps, animation and physics, according to the review.

What changes in the remaster?

The most notable roster change is Mechagodzilla: the remaster includes the original version from the 1970s in place of Mechagodzilla 2, which appeared in the original game. There are 12 playable monsters in total, including Gigan, Rodan, Anguirus and Destoroyah, along with two versions each of Godzilla and King Ghidorah, and Mechagodzilla 3.

Mothra is not playable, but players can call her in as an assist. Hedorah also appears, affecting energy regeneration used for special moves. The roster does not combine characters from the game’s sequel, and the monster designs largely reflect what was available when the original game arrived in 2002.

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The changes leave the core experience familiar. The game plays almost identically to its GameCube version, with updated graphics for the monsters but comparatively simple-looking maps. Its combat still centers on positioning and using the surroundings rather than executing a complex set of fighting moves.

How do the battles work?

Godzilla: Destroy All Monsters Melee is a 3D fighting game with unrestricted movement around the arena. Players can search for weapons and power-ups, avoid attacks, or turn parts of the environment against rival monsters. Characters also have distinct abilities, including beam attacks, flight and tunnelling underground.

The open arenas shape the fights as much as the monsters do. A player can pick up a vehicle or building and hurl it at an opponent, while the same destruction can create obstacles or force fighters to move. That focus gives the game a different pace from a conventional side-on fighter, though the review describes the action as slow, consistent with Godzilla’s lumbering style.

Pipeworks developed the original, which launched on GameCube in 2002 and reached the original Xbox a year later. The game received two sequels; the series later appeared to conclude with Godzilla: Unleashed on Wii. Pipeworks is now a subsidiary of Virtuos.

The remaster preserves the appeal of a monster fight built around throwing city-sized objects, but it also keeps the limitations of the older game. Its updated monsters face off across basic maps, with animation and physics that remain just as simple as before.

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