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Technology · Gaming

Easy Fox Says Its Steam Demo Costs More Than $1,000 a Day

Easy Fox says its free Steam game demo has grown far beyond expectations, with a peak of 431 players on Oct. 1. The voice-controlled driving game now costs…

By matthew jonathan
October 11, 20263 min read
Easy Fox Says Its Steam Demo Costs More Than $1,000 a Day
Easy Fox Says Its Steam Demo Costs More Than $1,000 a Day

A free game demo can become an expensive test when every player relies on cloud-based artificial intelligence. Easy Fox, the developer of the Steam title Teach My Little Sister How To Drive, says its game demo is costing more than $1,000 a day to run and the studio has taken out a bank loan to keep it available.

The game uses Google Gemini to process players’ voice commands and generate responses, with ChatGPT as a fallback. Its growing audience has pushed usage beyond what the developers expected, while limits on Gemini have triggered a switch to a less capable model and problems during play.

Costs rose with the crowd.

SteamDB data cited by Tom’s Hardware showed the game’s average player count stayed below 10 until late August. It reached around 50 by late September, then recorded a peak of 431 on Oct. 1.

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“We are currently spending over $1,000 per day on AI services for the demo,” Easy Fox wrote in a Steam update. The team said the increase came from the number of people playing, rather than unusually high costs for each individual player.

“This isn’t because each player is particularly expensive to support. The total cost has increased because so many people are playing, and we have taken out a bank loan to help keep the demo running.”

Cloud limits disrupt voice gameplay

Voice input is the game’s only control method. AI must recognize what a player says and turn it into instructions for the virtual character, making access to the services central to the experience rather than an optional feature.

As more players arrived, the game hit usage limits on Google Gemini. Easy Fox said it had to fall back on ChatGPT Realtime Mini 2.1, which it described as less capable. Players have reported delayed responses and incorrect inputs, according to the developer’s update.

That creates a direct trade-off for players: the free demo draws more people, but the demand can strain the AI services that make its voice-controlled gameplay work. Cheaper fallback models have also affected the experience, the studio said, showing how service limits can alter the game itself.

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Easy Fox is testing local AI models for players with hardware capable of running them. The approach could reduce reliance on external services, which can impose usage limits. The developers are also testing alternative models to make gameplay smoother in Russia, where the source report says access to Western models is limited because of sanctions.

AI costs planned for paid release

The studio said it expects to account for AI usage in the price of the final game. Players would not pay a separate charge for the tokens used by their individual sessions.

“For the paid release, we plan to account for expected AI usage in the game’s price,” Easy Fox said. “Players will not be charged separately for their individual AI token usage after purchasing the game.”

The developers have not said when the paid release will arrive. For now, the demo remains dependent on AI services that have already pushed the daily bill above $1,000.

Source: tomshardware.com

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